multiplayer$505019$ - meaning and definition. What is multiplayer$505019$
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What (who) is multiplayer$505019$ - definition

1996 VIDEO GAME
Multiplayer Battletech; Multiplayer Battletech: Solaris

Multiplayer video game         
  • A LAN party
VIDEO GAME WHERE MULTIPLE PLAYERS CAN PLAY TOGETHER
Network game; Multi-player; Two-player video game; Online multiplayer game; Multiplayer online game; Local multiplayer; Networked multiplayer; Online multiplayer; Online Multiplayer Games; Multi player; Multiplayer online; Multiplayer online gaming; Multiplayer online games; Multiplayer; MPOG; Multiplayer Video Games; Multiplayer computer game; Two player; Online Multiplayer; 2 player; MOGs; Online multiplayer games; Two-player; Multiplayer Online Adventure Game; MOAG; Multiplayer video games; Multiplayer (online); Netplay; Online multiplayer gaming; Two player video game; PC Multiplayer; Turn-based multiplayer video game; Asymmetric gameplay; Asymmetrical multiplayer; Multiplayer videogame; Draft:Asymmetrical multiplayer (video gaming); Asymmetric video game; Draft:Asymmetrical multiplayer; Multi-player video game; Asynchronous multiplayer; History of multiplayer games; Asymmetrical gameplay; Asymmetric multiplayer; Asymmetrical video game; Multiplayer mode; History of multiplayer video games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally and on the same computing system (couch co-op), locally and on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g.
multiplayer         
  • A LAN party
VIDEO GAME WHERE MULTIPLE PLAYERS CAN PLAY TOGETHER
Network game; Multi-player; Two-player video game; Online multiplayer game; Multiplayer online game; Local multiplayer; Networked multiplayer; Online multiplayer; Online Multiplayer Games; Multi player; Multiplayer online; Multiplayer online gaming; Multiplayer online games; Multiplayer; MPOG; Multiplayer Video Games; Multiplayer computer game; Two player; Online Multiplayer; 2 player; MOGs; Online multiplayer games; Two-player; Multiplayer Online Adventure Game; MOAG; Multiplayer video games; Multiplayer (online); Netplay; Online multiplayer gaming; Two player video game; PC Multiplayer; Turn-based multiplayer video game; Asymmetric gameplay; Asymmetrical multiplayer; Multiplayer videogame; Draft:Asymmetrical multiplayer (video gaming); Asymmetric video game; Draft:Asymmetrical multiplayer; Multi-player video game; Asynchronous multiplayer; History of multiplayer games; Asymmetrical gameplay; Asymmetric multiplayer; Asymmetrical video game; Multiplayer mode; History of multiplayer video games
¦ noun
1. a compact disc player which can play a number of discs in succession.
2. a multimedia computer and home entertainment system integrating conventional and interactive audio and video functions with those of a personal computer.
¦ adjective denoting a computer game for or involving several players.
Multiplayer BattleTech: Solaris         
Multiplayer BattleTech: Solaris is a version of the multiplayer BattleTech computer game which was available on AOL, and on Kesmai's (later named GameStorm) game service between 1996 and 2001. At its height on the AOL server, thousands of players competed simultaneously in arenas of two to eight participants, battling in team games or free-for-alls.

Wikipedia

Multiplayer BattleTech: Solaris

Multiplayer BattleTech: Solaris is a version of the multiplayer BattleTech computer game which was available on AOL, and on Kesmai's (later named GameStorm) game service between 1996 and 2001. At its height on the AOL server, thousands of players competed simultaneously in arenas of two to eight participants, battling in team games or free-for-alls. After AOL initiated its hourly pay-for-play system, the majority of players moved to the GameStorm service, which operated for a number of years until its purchase by Electronic Arts.

During its run, the game's player-driven community grouped themselves into armies representing the various Successor States, or independent stables, or mercenary units. Though the in-game software did not support official groups, the player-driven units became close-knit communities, even after the games cancellation in 2001.

The game was a follow-up to Multiplayer BattleTech: EGA; it was in turn succeeded by Multiplayer BattleTech 3025.